Archive for the ‘inputdev’ Category

Asus Release a Wiimote-Alike

Thursday, August 7th, 2008
arcticstoat writes "After attracting lots of media attention with the Eee PC, Asus has now turned its hand to producing a motion-sensitive controller like the Wiimote, called the Eee Stick. Looking unashamedly like a copy of a Wiimote and Nunchuk setup, the Eee Stick has two components — one with an analogue joystick, and one with a digital control pad — and both sticks have a rumble feature. The Eee Stick is currently planned to be bundled with various models of the Eee PC and Eee Box, but Asus says it can also theoretically work with any PC."

Read more of this story at Slashdot.

NIA Brain-Computer Interface, Mind-Control Gaming

Monday, July 21st, 2008
MojoKid writes "Sunnyvale-based manufacturer OCZ Technology has laid claim to being the first to bring a 'brain-computer' interface to the retail market and they have aimed it squarely at the gamer. The device is called the NIA, which is an acronym that stands for Neural Impulse Actuator. Instead of buttons, sticks, gyroscopes or motion sensors, it reads the body's natural bio-signals and translates them into commands that can be used to control PC games. This evaluation of the NIA shows the product actually works as advertised, with a little practice. It can, in some cases, offer reaction times superior to standard controllers, based on faster trigger response time, and the difference is quite noticeable and immediate."

Read more of this story at Slashdot.

Computer Mouse Heading For Extinction

Monday, July 21st, 2008
slatterz writes "The computer mouse is set to die out in the next five years and will be usurped by touch screens and facial recognition, analysts believe. Steven Prentice, vice president and Gartner Fellow, told the BBC that devices such as Nintendo's MotionPlus for the Wii and Apple's iPhone point the way to the future, offering greater accuracy in motion detection."

Read more of this story at Slashdot.

Review of Das Keyboard

Monday, June 30th, 2008
My old keyboard was so crusted up with junk from years of abuse that I found myself struggling to depress most of the keys on the left side. So I decided that it was time to find a new keyboard. My plan was to steal the keyboards of my co-workers and try them out when they aren't around. But as this plan was underway, Das Keyboard asked me to review their newest keyboard. I used it for a few days to see if their website's claim of 'the best keyboard on the planet' is valid. Read on to learn more.

Read more of this story at Slashdot.

OCZ’s Brain Wave Interface Headband Reviewed

Saturday, June 28th, 2008
J. Dzhugashvili writes "Could you control a game using your jaw muscles, eye movements, and brain waves? OCZ designed its futuristic Neural Impulse Actuator controller for that very purpose, and it claims the device lets players shorten their response times and interact with games more naturally. But is it really all it's cracked up to be? The Tech Report took the NIA for a spin in order to answer that question, and it made some interesting discoveries along the way. The verdict is that the NIA works (mostly) as advertised, but getting used to it can take enough dedication and perseverance to put off many prospective users."

Read more of this story at Slashdot.

Lost the Remote? Use Your Face

Wednesday, June 25th, 2008
coondoggie writes "A researcher has discovered a way to use facial expressions to speed and slow video playback. By using a combination of facial expression recognition software and automated tutoring technology Jacob Whitehill, a computer science Ph.D. student from UC San Diego's Jacobs School of Engineering, is leading the project that ultimately is part of a larger venture to use automated facial expression recognition to make robots more effective teachers. The researchers recently conducted a pilot test with 8 people that demonstrated information within the facial expressions people make while watching recorded video lectures can be used to predict a person's preferred viewing speed of the video and how difficult a person perceives the lecture at each moment in time."

Read more of this story at Slashdot.

BodySurf — Audiosurf Meets the Wii Balance Board

Tuesday, June 17th, 2008
Chardish writes "Forget the hype about Wii Fit — the coolest thing about the Wii Balance Board is its potential as a game controller, and what better way to christen a new peripheral than by rigging it to work with games that predate the peripheral's existence? BodySurf is a (somewhat lengthy) GlovePIE script that manipulates the input of the Balance Board to work with the PC music game Audiosurf. It's fairly sophisticated, and includes Wiimote motion controls, special controls for each character, weight calibration, and a few play options."

Read more of this story at Slashdot.

Taking the Wii Controller to the Next Level

Monday, June 16th, 2008
funfail writes "It's a Wii without the $250 console. It's virtual Pong and so much more. Any object is now an input device, even your fingers. Camspace is a pure software solution that allows nearly any ordinary PC webcam (95% are supported) to track up to four objects — even as small as 5mm — in real-time and with very high accuracy and reliability (Windows only). Techcrunch has an in-depth article and a video." Very neat idea, but it appears that it is in a limited beta only, and source doesn't appear likely.

Read more of this story at Slashdot.

OCZ’s Brain Mouse Hits the Store

Monday, June 2nd, 2008
John Roller writes "Three months to the day since Slashdot originally received word that OCZ's "brain-mouse" — the Neural Impulse Actuator was ready for shipping, the first in-depth review of the device containing pictures of the retail packaging along with several videos have arrived on the internet. Overclock3D.Net got the first look at the device, and although it's still early days, they managed to play a game of "Pong" using only brain power. The article is only part one in a month long log of using the device, but it's extremely interesting to see what the people who have pre-ordered the device can expect from it when it arrives on their doorsteps shortly."

Read more of this story at Slashdot.

Seven Failed Foot-Based Game Controllers

Monday, June 2nd, 2008
Ant writes "GamePro.com says the path to Wii Fit's success was paved with a slew of failed foot-based controllers. Here are seven particularly awful ones that are currently collecting dust in the attics of gamers worldwide."

Read more of this story at Slashdot.


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